backward-warp G by current w (sample G at x+w) → recompute Iₓ,I_y,I_t on the warped window → solve Δw=(AᵀA)⁻¹Aᵀy → w←w+Δw.
The middle panel is that warped G — watch it slide onto F. The overlay step superimposes them (F red, G cyan); colour fringing = remaining misalignment the next step removes.
Crossing a level multiplies positions and vectors by 2. N next · Space play · R reset.